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Shops & games

The market street, the shops are the players' own.
The market street, the shops are the players' own.

The market quarter is where players open their own shops, and games: a maze, a parkour, a quiz room, anything fun. Each player can run one.

Getting a space

  1. Walk the market street: every space has a sign saying whether it's for sale and at what price.
  2. Click the sign to buy it on the spot, or ask the plot clerk in the north-west corner of the town hall (/plot lists what's free).
  3. Once it's yours, the sign shows your name. Only you (and whoever you trust) can build there.

Building it

Selling: stalls

A stall sells for you, even when you're offline. In your own shop:

  1. Place a chest (a single one) or a barrel, and put the goods in it.
  2. Place a sign on its side and write: line 1 [Sell], line 2 how many per lot (e.g. 16), line 3 the price of a lot in Embers (e.g. 20).
  3. Done. The sign turns into a price tag: 16 × Bread, 20 ✦ (1.25 each), in stock, your name. Keep the chest stocked; it shows SOLD OUT when it runs out.

Finding what's for sale

The market board at the east entrance of the market street shows every shop: its owner and what it has in stock. In game, /market lists everything for sale, and /market <item> tells you who sells it and for how much.

You can still trade in person too: agree on a price, the buyer pays with /pay <name> <amount>, you hand over the goods.

If you stop


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