Guilds

Want to play as a group? Kettlewood has light guilds, set up by the staff; no plugin, no bureaucracy. They are entirely optional: most of Kettlewood is played solo or with friends, and nothing in town needs a guild.
What a guild gets
- A name and a tag shown before your members' names in chat,
[TAG], two to five letters. - An office in the town hall, on the first floor; three guild offices are waiting, with the guild's name at the door. Only your members can build, store things and turn item frames there.
- Shared land: the guild's claims are shared with
/trust(see below).
Starting a guild
Ask a member of staff in game (or on Discord) with your guild's name, a short tag and its members. Offices go to active guilds, first come, first served. A player belongs to one guild at a time.
/guild lists the guilds of Kettlewood, their offices and their members.
Sharing land and chests
/trust <player>. They can build in the claim you're standing in./containertrust <player>. Chests and furnaces only./accesstrust <player>. Doors and buttons only./untrust <player>. Take it back./trustlist. Who's trusted here.
More in the guide
- Start here, Getting started · Commands · Help, reporting & appeals · The staff
- The town, Around town · Getting around · The map · Land & claims · Shops & games · The museum · Town life: soup, letters and the calendar
- Money, Embers · Selling goods · Homes · Voting · The trades: smith, engraver, cartographer · Town orders
- Supporting Kettlewood, Server goals & supporting Kettlewood · Ranks & titles · Server bonuses & contributions · Hats
- The Diggings, The Diggings (resource world) · The treasure hunt · The mob party
