Getting started

Welcome! Here's how your first hour usually goes.
- Accept the rules. Type
/rulesand follow the link; until then you can look around and read the chat, but not talk, build or earn. - Open your kit. Once you've accepted, you get a stone toolset, a golden shovel for claiming land, bread, torches, a bed, a compass that always points to town and a small book with the basics.
- Find a place to live. Take the balloon at the belvedere by the river for one free flight to the wild (see Getting around), or walk out through a town gate. Protect it: the golden shovel in your kit claims land (right-click two opposite corners), or just type
/claimwhere you stand (see Land & claims). - Set your home.
/sethomewhere you sleep; your first home is free./homebrings you back,/spawntakes you to the town square. - Earn your first Embers. Just playing earns about 50 ✦ an hour, and the counter at the town hall buys everyday goods (see Selling goods).
Good to know
- No PvP, and you keep your inventory when you die.
- Nothing is pay-to-win. Embers can't be bought with real money; everything is earned by playing. The ranks are cosmetic.
- The town centre is kept by the staff; you build your own home outside town, or buy a plot or a shop in town.
- Lost? The live map shows the whole world, and your compass points home to town.
- Stuck? See Help & reporting.
More in the guide
- Start here, Commands · Help, reporting & appeals · The staff
- The town, Around town · Getting around · The map · Land & claims · Shops & games · Guilds · The museum · Town life: soup, letters and the calendar
- Money, Embers · Selling goods · Homes · Voting · The trades: smith, engraver, cartographer · Town orders
- Supporting Kettlewood, Server goals & supporting Kettlewood · Ranks & titles · Server bonuses & contributions · Hats
- The Diggings, The Diggings (resource world) · The treasure hunt · The mob party
