The mob party

Any evening between 7 pm and 11 pm (Central European time), anyone can call a mob party: a fight together against three waves of monsters and their champion, in the arena on the Mushroom Island. Win it, and everyone gets a bonus until Monday.
How it works
- Type
/partyto call one. Everyone online sees it and has 60 seconds to click [Join] (or/party yes). - It starts if at least a third of the players online (not counting AFK) and at least two say yes. Those who joined are taken to the island.
- Three waves, zombies, skeletons and spiders, then creepers and witches, then vindicators, sized to how many of you there are, and then the Champion. You have 15 minutes.
- You have three lives. If you fall, you're back at the edge of the arena, protected for a few seconds, and you fight on. On your third fall you're out and go home; the party is lost when everyone is out.
- When it's over, won or lost, or if you leave (
/party leave) or disconnect, you're taken back to where you were. Keep-inventory is on, as everywhere. - If it's lost, you can call another one right away.
What you win
- A bonus for everyone until Monday, chosen by the winners out of three drawn from: night vision in the Diggings, one more clue for the treasure hunt, half-price repairs at the smith, XP ×1.5 in the Diggings.
/partyshows the one that's on. - One win a week: once the party is won, the next one opens on Monday.
- Hats: the Mushroom Cap with your first win, the Pointed Hat with your fifth (hats).
- The monsters drop nothing: the reward is the bonus and the hats.
The rules
- Free for every member; nothing you can buy helps you win.
- The Mushroom Island is closed outside mob parties.
- The times and the rules can change; this page is the version in force, and changes are announced.
More in the guide
- Start here, Getting started · Commands · Help, reporting & appeals · The staff
- The town, Around town · Getting around · The map · Land & claims · Shops & games · Guilds · The museum · Town life: soup, letters and the calendar
- Money, Embers · Selling goods · Homes · Voting · The trades: smith, engraver, cartographer · Town orders
- Supporting Kettlewood, Server goals & supporting Kettlewood · Ranks & titles · Server bonuses & contributions · Hats
- The Diggings, The Diggings (resource world) · The treasure hunt
